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I Built a Cognitive Threat Hunter on Hermes Agent — It Analyzed the Session Where I Built It and Found Three Blind Spots

I Built a Cognitive Threat Hunter on Hermes Agent — It Analyzed the Session Where I Built It and Found Three Blind Spots

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Tariq Davis Posted on May 31 I Built a Cognitive Threat Hunter on Hermes Agent — It Analyzed the Session Where I Built It and Found Three Blind Spots # hermesagentchallenge # devchallenge # agents # ai Hermes Agent Challenge Submission: Build With Hermes Agent This is a submission for the Hermes Agent Challenge : Build With Hermes Agent What I Built ECHO Hunt — a cognitive threat hunter for vibe coding sessions built on Hermes Agent. Vibe coding is how most people build with AI today. You describe what you want, the AI generates it, you run it, fix errors, iterate. It works. But did you actually learn anything, or did the AI just carry you through it? ECHO Hunt finds out. Paste your session log, declare your blind spots before the evidence arrives, then face what Hermes actually found. It's not a report generator. It's an investigation you participate in. Demo 🎥 Watch the full demo Code 🔗 github.com/FlowArchitect895/echo-hunt My Tech Stack Hermes Agent + echo-hunt skill Node.js + Express Vanilla HTML/CSS/JS How I Used Hermes Agent The echo-hunt skill Hermes Agent runs a custom skill called echo-hunt . It takes a vibe coding session log and performs a cognitive forensic hunt — forming hypotheses before analyzing anything, hunting each one against the evidence, and mapping findings to four cognitive TTPs: Borrowed Confidence — accepted AI output without verification Shallow Resolution — fixed the error, didn't understand why Pattern Blindness — repeated the same error class without noticing Premature Exit — moved on before understanding was solid The architecture ECHO Hunt calls hermes -z with the echo-hunt skill prompt. One call. Hermes pre-computes the entire investigation — hypotheses, findings, TTP classifications, attribution challenges with locked correct answers and plausible distractors. Zero API calls during gameplay. Everything runs on cached data. The declaration layer Before Hermes hunts, you declare your blind spots. Three questions. You commit to answe

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