Voxel Space | VoxelSpace {"@type":"WebSite","url":"https://s-macke.github.io/VoxelSpace/","name":"VoxelSpace","headline":"Voxel Space","description":"Terrain rendering algorithm in less than 20 lines of code","@context":"https://schema.org"} VoxelSpace Voxel Space Web Demo of the Voxel Space Engine History Let us go back to the year 1992. The CPUs were 1000 times slower than today and the acceleration via a GPU was unknown or unaffordable. 3D games were calculated exclusively on the CPU and the rendering engine rendered filled polygons with a single color. Game Gunship 2000 published by MicroProse in 1991 It was during that year NovaLogic published the game Comanche . Game Comanche published by NovaLogic in 1992 The graphics were breathtaking for the time being and in my opinion 3 years ahead of its time. You see many more details such as textures on mountains and valleys, and for the first time a neat shading and even shadows. Sure, it’s pixelated, but all games in those years were pi
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